Narrow One Game Modes: How to Win CTF, TDM, FFA and Control Points
Each mode rewards different skills. Use these concise tactics to stack advantages and avoid common traps.
Team Deathmatch (TDM)
Goal: reach the kill limit first.
- Stick together: isolate enemies and trade kills favorably.
- Map pressure: hold mid lines and deny enemy exits from spawn.
- Rotate after wipes: re-center before the enemy regroups.
Macro plan
| Phase | Focus | Why it works |
|---|---|---|
| Open | Take mid lines | Control sightlines and early trades |
| Mid | Group 3–4 | Force 2v1s and deny flanks |
| Close | Reset positions | Avoid staggered feeds post-wipe |
Free For All (FFA)
Goal: personal survival and opportunistic eliminations.
- Play the high ground and sound cues; avoid chasing deep into chaos.
- Third-party fights: strike players who are exposed after exchanges.
- Break contact early: reposition before you get sandwiched.
Capture the Flag (CTF)
Suggested roles: 1–2 stealth runners, 2–3 mid/defense.
- Routes: main lane for speed, side lane for safety, wrap for surprise.
- Defense: keep at least one player anchoring near flag; call enemy paths.
- Escort: body-block arrows for the carrier and pre-clear choke points.
Defense split
| Role | Focus | Calls |
|---|---|---|
| Anchor | Flag proximity | “Left lane 1”, “Wrap 2” |
| Mid control | Chokes & lanes | “Mid clear”, “Rotate left” |
| Escort | Body-block & clear | “Carrier right”, “Take side” |
Control Points
Two-point theory: hold two points steadily instead of greedily taking three.
- Rotations: move based on kill feed and minimap pressure.
- Anchor roles: one player stabilizes each point; others flex to contest.
- Deny angles: use elevation and cover to force unfavorable enemy paths.
Quick Comparison
TDM: team shooting fundamentals • FFA: solo awareness • CTF: split roles and pathing • Control: rotations and anchors.
| Mode | Core Skill | Common Mistake | Veteran Fix |
|---|---|---|---|
| TDM | Trades | Solo peeks | Peeks in pairs |
| FFA | Awareness | Over-chasing | Cut fights, reposition |
| CTF | Pathing | All-out mid | Split routes + escort |
| Control | Rotations | Greedy triple | Two-point anchor |